The Weight of Things: Liquids

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About Dr. Girlfriend

Dr. Girlfriend began her love of role-playing during engineering graduate studies, so references to early editions (pre-1999) of games result in little more than a blank stare. She prefers campaigns to the fleeting glory of the one-shot, and has run a couple short series of games when the storytellers are burnt out. She prefers White Wolf systems over most others, with the exception of Vampire. Slightly less painful than playing her vampire characters, is ignoring lifeless storyteller maps and choking down critiques of broken geology in game. Dr. Girlfriend's mission is to save players and storytellers from colorless non-interactive worlds.

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