Natural Hazards: Not the end, just a pause.

Updates to the Natural Hazard series is temporarily on hold while I am taking evening classes. Outer space and weather hazards are still in the works, and I’ll add additional suggestions as time permits.

I hope that these articles have already sparked some ideas for realistic hazards for your games.  If your game has magic or superhuman powers, feel free to give science a nudge to fit with the style.  Experiment with natural hazards to gently nudge your players toward a future plot line or put one out there to see if the players find their own plot line to run with.  Either way, natural hazards add depth and character to the world the story is taking place in.

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About Dr. Girlfriend

Dr. Girlfriend began her love of role-playing during engineering graduate studies, so references to early editions (pre-1999) of games result in little more than a blank stare. She prefers campaigns to the fleeting glory of the one-shot, and has run a couple short series of games when the storytellers are burnt out. She prefers White Wolf systems over most others, with the exception of Vampire. Slightly less painful than playing her vampire characters, is ignoring lifeless storyteller maps and choking down critiques of broken geology in game. Dr. Girlfriend's mission is to save players and storytellers from colorless non-interactive worlds.

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